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By Giles Ebbutt |

MVRsimulation launches new FPV UAV team trainer

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The MVR FPV UAV Team Trainer in action at I/ITSEC 25, with three trainee stations in use together with the IOS station. (MVRsimulation)

MVRsimulation (MVR) has developed a team version of its first person view (FPV) unmanned aerial vehicle (UAV) simulator and launched it at the 2025 Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC 25) held in Orlando from 1 to 4 December.

According to an MVR press release, the system builds on its FPV UAV simulator, which delivers a training simulation for the operation of agile quadcopter attack UAVs on the contested battlefield. Launched at I/ITSEC 24, this system consists of a gaming laptop running MVR's Virtual Reality Scene Generator (VRSG) and a Republic of Gamers (ROG) handheld controller device, providing a display with configurable integrated pilot controls.

VRSG is a Microsoft DirectX-based render engine that provides geospecific simulation as an image generator (IG) with game-quality graphics. It can also simulate a hostile electronic environment as well as the degradation of the video stream as the range between the drone and the operator in the simulation increases. It simulates the front-facing camera view of the UAV, which is streamed to the handheld device. To provide a realistic view, the stream shows the UAV's rotor blades and munition nosecone.

The FPV Team Trainer incorporates the individual flight training capability of the FPV UAV simulator into a scalable, networked system that allows users to train together for complex mission tactics in groups, overseen by a networked Instructor Operator Station (IOS). Training takes place in a shared virtual world provided by VRSG, including geospecific virtual terrain populated with real-time VRSG 3D military platform model entities.

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